Do not post bugs or requests to the comments! Use Trac.
Thursday, October 30, 2003
Working on making the tab close boxes light up when hovered now.. should be able to finish it tonight when I get back from school.
# posted by Adam at 3:05 PM
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My tab dragging changes are complete, yay! :-)
Thanks to everyone in the IRC channel who helped test (Special thanks to those who informed me of tabbing problems under Jaguar)!
Thanks to everyone in the IRC channel who helped test (Special thanks to those who informed me of tabbing problems under Jaguar)!
# posted by Adam at 10:35 AM
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Tuesday, October 28, 2003
Send me console logs & backtraces if/when something unexpected happens. :-)
(BTW, the "secret project" was really a joke (mostly ;-) ))
(BTW, the "secret project" was really a joke (mostly ;-) ))
# posted by Colin Barrett at 3:43 PM
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Someone in irc mentioned the libgaim plugin crashing in Jaguar. Could you play with it a bit and see if you run into any unexpected problems?
# posted by Evan Schoenberg at 12:28 PM
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"Adium is my number one competition for your attention... that program is like another woman to me, and I hate her. It. Whatever." -Jade (joking)
# posted by Evan Schoenberg at 12:13 AM
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Monday, October 27, 2003
Just wanted to let you guys know that my mad rage is over. ;-)
Also, libgaim is chugging along (if you haven't been watching the commits), and I think I can do a lot of it myself. I'll let you devs know when I'm gonna open this up :-P
Also, much mahalos (mahalo = thank you in Hawaiian) to seanegan, faceprint, chipx86, and #gaim for putting up with my stupidity.
Also, libgaim is chugging along (if you haven't been watching the commits), and I think I can do a lot of it myself. I'll let you devs know when I'm gonna open this up :-P
Also, much mahalos (mahalo = thank you in Hawaiian) to seanegan, faceprint, chipx86, and #gaim for putting up with my stupidity.
# posted by Colin Barrett at 5:36 PM
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Friday, October 24, 2003
I forgive you Evan, because you had a reason to ignore the DO NOT USE.
Anyway, I didn't make any progres on libgaim. I had a buttload of homework, which I didn't do, but by screwing around and not doing anything, I felt less guity (dunno how that works, dont' ask me either). But this weekend I should have ample time (when I'm not watching the game! DIE YANKEES!!). My first task is to get the buddylist working. Then I'll move on to messaging. File transfer -will- be in there, don't worry.
As for my plans in the (not-so?)distant future, I'm hoping to try tackling the iChat Audio. It'd be nea if I could get that in. No promises, though!
Oh, and if anyone reading this is at Brown University, I'd just like to say that I'm really excited about your school, it's my top pick, and I really want to go there. ACCEPT ME PLEASE! :-D
Anyway, I didn't make any progres on libgaim. I had a buttload of homework, which I didn't do, but by screwing around and not doing anything, I felt less guity (dunno how that works, dont' ask me either). But this weekend I should have ample time (when I'm not watching the game! DIE YANKEES!!). My first task is to get the buddylist working. Then I'll move on to messaging. File transfer -will- be in there, don't worry.
As for my plans in the (not-so?)distant future, I'm hoping to try tackling the iChat Audio. It'd be nea if I could get that in. No promises, though!
Oh, and if anyone reading this is at Brown University, I'd just like to say that I'm really excited about your school, it's my top pick, and I really want to go there. ACCEPT ME PLEASE! :-D
# posted by Colin Barrett at 2:44 PM
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Sorry about that... it was all me. Don't commit your login & password in the future :-) Seriously, though, it had the exact same warning on it as the stress test, which I use regularly to test new code without bouncing on and offline, so I figured it was the same sort of thing. I suppose I should have checked the source for what it was using to login :P Humble apologies, Sir Colin.
# posted by Evan Schoenberg at 12:04 AM
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Thursday, October 23, 2003
I am deeply, deeply, angered.
When I say "Libgaim (Do Not Use)," that means, DON'T USE IT! The code in the current binary signs on one of my PERSONAL AIM accounts. I use that one for testing, and it's been on all day, causing me much consternation. Whoever is using it, please, STOP. I don't ask you to come forward, but if you want to email me, my email is timber@lava.net.
I thought the users of Adium had more respect than this.
When I say "Libgaim (Do Not Use)," that means, DON'T USE IT! The code in the current binary signs on one of my PERSONAL AIM accounts. I use that one for testing, and it's been on all day, causing me much consternation. Whoever is using it, please, STOP. I don't ask you to come forward, but if you want to email me, my email is timber@lava.net.
I thought the users of Adium had more respect than this.
# posted by Colin Barrett at 8:29 PM
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Well, I made a fairly sizable commit today. I don't feel like re-typing the commit message, so go over to the stats or the RSS feed and check it out :)
# posted by Colin Barrett at 4:08 AM
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Monday, October 20, 2003
I'm taking a little break from libgaim to make the the tab dragging prettier :-)
# posted by Adam at 4:13 PM
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Sunday, October 19, 2003
Wow, well, congrats to us :D
Since I mentioned IRC in the commit log, I should probably tell you how to get on :-)
You can download any number of wonderful IRC clients for mac. Check VersionTracker for some good ones. I recommend iRC, Ircle, Snak, X-Chat Aqua, and Conversation. There are also command line clients, like irssi, ircII, and BitchX.
Once you've got an IRC client, you should read the instructions that come with it for connection to a server. The server you want to join is "irc.freenode.net" (without the quotes). Then, join #adium. You should be able accomplish this in any client by typing /join #adium ( you might also be able to click on a button or something, I don't know what IRC client you have ;-)).
Hang out in there, please :-) We'll have a rockin' good time in there, and who knows, you might be able to influence us developers a little ;-)
Since I mentioned IRC in the commit log, I should probably tell you how to get on :-)
You can download any number of wonderful IRC clients for mac. Check VersionTracker for some good ones. I recommend iRC, Ircle, Snak, X-Chat Aqua, and Conversation. There are also command line clients, like irssi, ircII, and BitchX.
Once you've got an IRC client, you should read the instructions that come with it for connection to a server. The server you want to join is "irc.freenode.net" (without the quotes). Then, join #adium. You should be able accomplish this in any client by typing /join #adium ( you might also be able to click on a button or something, I don't know what IRC client you have ;-)).
Hang out in there, please :-) We'll have a rockin' good time in there, and who knows, you might be able to influence us developers a little ;-)
# posted by Colin Barrett at 9:18 PM
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Woah, check out that spike!
http://www.visualdistortion.org/adium/stats/
What in the world could that be!? ;-)
[edit: Spike filtered out... you should've seen it, it was huge! :-) ]
http://www.visualdistortion.org/adium/stats/
What in the world could that be!? ;-)
[edit: Spike filtered out... you should've seen it, it was huge! :-) ]
# posted by Adam at 9:05 PM
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St. Petersburg, Florida, is absolutely gorgeous... I love fall break which, for those interested in work on the secret project (which is preciely what you think it is, fools! Don't listen to that Colin character.. he's a terrorist. Just kidding, Mr. Rumsfeld.), ends Wednesday. Some things, like daiquiris and hot tubs and beautiful girlfriends, just have to take precedence over libs and the mastering thereof. Cheers from the Sunshine State!
# posted by Evan Schoenberg at 7:30 PM
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Thursday, October 16, 2003
While Evan is away, us mice'll play, right Adam?
::squeek::
::squeek::
# posted by Colin Barrett at 6:50 PM
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Wednesday, October 15, 2003
Thursday, October 09, 2003
Well, the top secret project is underway, officially. I worked on it for about 4 hours last night, and then Adam did some work on it today, and now I've picked it back up. There's still a long way to go, though, we're just getting started. To the few people who know what's going on, remember, don't spill the beans! ;-)
To the rest of you: This super top secret project is a real milestone in the development of Adium. The developers in general, and Adam and I in particular, have been looking to do something like this for a long time now; in fact, Adium was designed for something like this. Once it's complete, prepare for a new age of Instant Messaging on the Mac.
(I've given you enough clues, but it's really not what you think it is :-))
To the rest of you: This super top secret project is a real milestone in the development of Adium. The developers in general, and Adam and I in particular, have been looking to do something like this for a long time now; in fact, Adium was designed for something like this. Once it's complete, prepare for a new age of Instant Messaging on the Mac.
(I've given you enough clues, but it's really not what you think it is :-))
# posted by Colin Barrett at 7:04 PM
0 comments
Wednesday, October 08, 2003
I've now built a copy of Adium from XCode in Panther with the 10.2.x compatibility libraries enabled; no problems have been reported running in either 10.2 or 10.3. All will be well; no worries.
# posted by Evan Schoenberg at 5:54 PM
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Panther is coming on the 24th :-)
There are lots of new developer goodies, but we'll be careful not to break 10.2 compatability. I've also heard that XCode makes it easier to keep compatability with older systems, which should definitely be a plus.
There are lots of new developer goodies, but we'll be careful not to break 10.2 compatability. I've also heard that XCode makes it easier to keep compatability with older systems, which should definitely be a plus.
# posted by Adam at 4:28 PM
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Tuesday, October 07, 2003
The super duper top secret project will get underway very soon :-). I'm getting the patchfile for it, we just need to decide if we're gonna have a snapshot or do some mad haxor checkout thingy.
If you don't know what I'm talking about, guess ;-). Adam's new prefs are sweet and chunky, by the way :-D
If you don't know what I'm talking about, guess ;-). Adam's new prefs are sweet and chunky, by the way :-D
# posted by Colin Barrett at 2:55 PM
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Saturday, October 04, 2003
One Mode to rule them all; One Mode to find them
One Mode to bring them all and in the tab bars bind them
In the Land of Panther where the windows lie.
One Mode to bring them all and in the tab bars bind them
In the Land of Panther where the windows lie.
# posted by Evan Schoenberg at 4:46 PM
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While our extensive preferences win us a lot of users, they lose us a lot of users as well. The problem is that they are just too complicated, and that there are way too many of them. :-(
So, I'm working on revamping them. The goal is to have basic, 'Mom Friendly' preferences without sacrificing the customizability that advanced users have grown to love. How do we accomplish this?
Well, the plan is to create an 'advanced' category on the preference window. This category will house all the complicated preferences that wouldn't make it into the release of an Apple product, organized in an easy to navigate list. The other categories will be slimmed down and simplified as much as possible, until they reach an iApp/Mom friendly state :-)
This will let us have easy to use preferences, with a treasure cove of customization concealed in the advanced pane for all that wish to find it. With these changes in place, it's likely that more preferences will appear, since we no longer have to worry about them interfering with the non-advanced users.
I'll try and keep everyone up to date on the progress.
So, I'm working on revamping them. The goal is to have basic, 'Mom Friendly' preferences without sacrificing the customizability that advanced users have grown to love. How do we accomplish this?
Well, the plan is to create an 'advanced' category on the preference window. This category will house all the complicated preferences that wouldn't make it into the release of an Apple product, organized in an easy to navigate list. The other categories will be slimmed down and simplified as much as possible, until they reach an iApp/Mom friendly state :-)
This will let us have easy to use preferences, with a treasure cove of customization concealed in the advanced pane for all that wish to find it. With these changes in place, it's likely that more preferences will appear, since we no longer have to worry about them interfering with the non-advanced users.
I'll try and keep everyone up to date on the progress.
# posted by Adam at 10:31 AM
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Draggable tabs are incredible! :-) They're so much more intuitive than using the contextual menus, you guys are going to love em.
::thumbs up to Evan::
::thumbs up to Evan::
# posted by Adam at 9:56 AM
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